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Hangman Splash

Options

Select which options you'd like, set the datafile to use, and press the Load Puzzles button.

If Play Sounds is checked, the program will beep for each wrong letter choice.

If Show Fly-over Hints is checked, brief hints will appear over each button and editable field as the mouse passes over them. The same hints also appear in the status bar at the bottom of the form.

If Allow Guesses is checked, you can let the computer choose the next letter or letters.

If Do not reset scores is checked, the cumulative scores of each player appears on the Player buttons. If Append Datafiles on load is checked, each new set of puzzles loaded will be merged with the first set, and saved as one large datafile on exit.


Hangman Main Screen

Click on Player 1 or Player 2 to set the initial player. The game defaults to Player 1 starting.

Press the Play button to start. You will be prompted for a category.

Categories

Choose a letter by clicking with the mouse or by pressing the corresponding letter on the keyboard. The letters will change color as the mouse passes over them. Letters which have already been used will be disabled and have a sunken appearance.

You can press the Guess button to let the computer choose the next letter or letters if Allow Guesses is checked on the Options form.

Press the Next button to go to the next puzzle.

Press the Reset button to start over.

Press the Edit button to edit the currently loaded puzzle. Don't forget to save it afterwards. You can also delete the Puzzle from here.

Press the New button to create a new Puzzle. Choose a category from the drop-down list, or type in a new one. (See the section below entitled PuzzleCreator for more info on creating Hangman datafiles.)

Puzzle Editing

Press the Load button to set program options and load the Puzzle datafiles. The Options form will appear. Type in or browse for the datafile and press the Load Puzzles button to load it. If the Append datafiles on load box is checked, you can add other datafiles to the one currently loaded. The original and any appended files will be saved as one file with the original filename. The options will be saved from session to session.

Press the Goofy Happy Face button to play against the program itself, rather than against another person. The computer will choose the next letter or letters automatically after you make a wrong guess.

A running tally of the Players' scores is kept on the Score Card form. It shows the last fifteen rounds played, and the total scores at the bottom.

Hangman Scoring

PuzzleCreator

PuzzleCreator is a small utility to create Hangman datafiles. Simply create a plain text file in this format:

   Actor
   MEL GIBSON
   DANNY GLOVER
   JOE PESCI

The first line of the file must be the Category, the rest of the lines should be the Puzzles. Each Puzzle must be on a line of its own, up to 200 characters in length. However, you shouldn't attempt to create a Puzzle that long in this utility. The utility will break up the Puzzle so no more than 20 characters on 10 lines appear in Hangman. Due to word-breaks, you may not get what you expect. Long Puzzles should be created individually in Hangman itself.

Load the text file into PuzzleCreator and press the Run button. Your text file will be converted to a Hangman datafile of the same name, but with a HMD extension.

General Info

Each letter in the puzzle is worth 100 points, and the scores will be automatically tallied. When the puzzle is solved, the winning Player and score will be highlighted.

Hint: Statistically, the most frequent letters found in the English language are (in order):

E T A O I N S R H L D C U M F P G W Y B V K X J Q Z


Downloads:
Self Extracting ZIP file (1296795 bytes)

Terms of Use:

HangMan is free. But, if you really want to spend a little money for it, you can pay via the following:

Amazon Honor System Click Here to Pay Learn More

It is also requested that you send any puzzles you create to Brute Force Programming for inclusion in the program.

© 2004 Brute Force Programming
ALL RIGHTS RESERVED